DEANNA DAVIES
Matte Painter
Deanna Davies
EXPERIENCE
The Mill, Los Angeles — Matte Painter
OCTOBER 2022-
Pixomondo, Los Angeles — Environment Artist
MAY 2015 - OCTOBER 2022
Working part of the large format themed entertainment team, I have helped with concepts, matte paintings, modeling and texturing on theme park rides, as well, assisted on tv/film.
Projects Include: The Pale Blue Eye, Love & Death, Winning Time: The Rise of the Lakers Dynasty, Day Shift, Wanda Movie Park, “Hubei In the Air”, World Abu Dhabi rides, “Green Lantern: Galactic Odyssey”, “Tom & Jerry Cheese Spin”, “Scooby-Doo The Museum of Mysteries”, Jurassic World Live Tour, Aerosmith | Deuces Are Wild, Westworld, Greenland and among other.
Pimenta Rosa Productions, Los Angeles — Digital Artist
OCT 2013
Responsible for visual effects and/or compositing:
Catching Fireflies, directed by Lee Whittaker
Citizen Twain, Play by Val Kilmer. http://www.valkilmer.com/citizen-twain
Shipping + Handling, Venice, CA — 3D Artist
FEB 2014 - MARCH 2014
Responsible for visual effects and compositing of music video:
Music video for Liars' "Mess On A Mission", directed by Luis Cerveró. http://youtu.be/jbrNt-dMDsY
Grevorg Karensky, Los Angeles, CA — Freelance Artist
2012
Responsible for help with compositing:
“GTA: Rise“ directed by Gevorg Karensky. http://madebyjames.com/gta-rise/
Flying Labs Software, Seattle, WA — Environment Intern
2009
EDUCATION
Gnomon School of Visual Effects, Hollywood, CA
Digital Production for Entertainment Program
SEPT 2010 - MARCH 2013
Specializations: Matte Painting, 3D Environments
CGSociety Workshop, Digital
JAN 2013 - MARCH 2013
Photoreal Matte Painting, Instructor: David Luong.
The Art Institute of Seattle, Seattle, WA
BFA, Media Arts & Animation
SEPT 2007 - JUNE 2009
Dean’s List, Spring 2007, Winter 2008
Honor Roll, Summer 2007, Fall 2008
Highline Community College, Des Moines, WA
Major: Biochemistry
SEPT 2004 - JULY 2007
General Education & Design Classes
Art Studio
SKILLS
Primary: Maya, Photoshop, Substance, Mari, Shotgun, UV Layout, After Effects
Secondary: Nuke, Zbrush, Unreal