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Deanna Davies

deanna.davies@gmail.com

EXPERIENCE

The Mill, Los Angeles — Matte Painter

OCTOBER 2022-

Pixomondo, Los Angeles — Environment Artist

MAY 2015 - OCTOBER 2022

Working part of the large format themed entertainment team, I have helped with concepts, matte paintings, modeling and texturing on theme park rides, as well, assisted on tv/film.

Projects Include: The Pale Blue Eye, Love & Death, Winning Time: The Rise of the Lakers Dynasty, Day Shift, Wanda Movie Park, “Hubei In the Air”, World Abu Dhabi rides, “Green Lantern: Galactic Odyssey”, “Tom & Jerry Cheese Spin”, “Scooby-Doo The Museum of Mysteries”, Jurassic World Live Tour, Aerosmith | Deuces Are Wild, Westworld, Greenland and among other.

Pimenta Rosa Productions, Los Angeles — Digital Artist

OCT 2013 

Responsible for visual effects and/or compositing: 

Catching Fireflies, directed by Lee Whittaker

Citizen Twain, Play by Val Kilmer.  http://www.valkilmer.com/citizen-twain

Shipping + Handling, Venice, CA — 3D Artist

FEB 2014 - MARCH 2014

Responsible for visual effects and compositing of music video:

Music video for Liars' "Mess On A Mission", directed by Luis Cerveró. http://youtu.be/jbrNt-dMDsY

Grevorg Karensky, Los Angeles, CA — Freelance Artist

2012

 Responsible for help with compositing:

“GTA: Rise“ directed by Gevorg Karensky. http://madebyjames.com/gta-rise/

Flying Labs Software, Seattle, WA — Environment Intern

2009

EDUCATION

 

Gnomon School of Visual Effects, Hollywood, CA

Digital Production for Entertainment Program

SEPT 2010 - MARCH 2013

Specializations: Matte Painting, 3D Environments

 

CGSociety Workshop, Digital

JAN 2013 - MARCH 2013

Photoreal Matte Painting, Instructor: David Luong.

The Art Institute of Seattle, Seattle, WA

BFA, Media Arts & Animation

SEPT 2007 - JUNE 2009

Dean’s List, Spring 2007, Winter 2008

Honor Roll, Summer 2007, Fall 2008

 

Highline Community College, Des Moines, WA

Major: Biochemistry

SEPT 2004 - JULY 2007

General Education & Design Classes

Art Studio

SKILLS

Primary: Maya, Photoshop, Substance, Mari, Shotgun, UV Layout, After Effects

Secondary: Nuke, Zbrush, Unreal



 

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